mirror of
https://github.com/ethanrusz/echbot.git
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122 lines
4.9 KiB
Rust
122 lines
4.9 KiB
Rust
use std::collections::HashMap;
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use std::string::String;
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use poise::serenity_prelude::{Guild, Member, UserId, VoiceState};
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use rand::seq::SliceRandom;
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use crate::serenity;
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use crate::{Context, Error};
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/// Return a string of pingable IDs from a slice of string UserIds
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fn team_to_ping(team: &[&String]) -> String {
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return team
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.iter()
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.map(|o| format!("<@{}>", o))
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.collect::<Vec<String>>()
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.join(", ");
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}
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/// Splits up players for custom matches
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#[poise::command(slash_command)]
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pub async fn team(
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ctx: Context<'_>,
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#[description = "Your order voice channel"]
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#[rename = "order"]
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#[channel_types("Voice")]
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order_channel: serenity::Channel, // Channel to pick all members from
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#[description = "Your chaos voice channel"]
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#[rename = "chaos"]
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#[channel_types("Voice")]
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chaos_channel: serenity::Channel, // Channel to move chaos team members into
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#[description = "Team size"]
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#[min = 1]
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size: u8, // Number of members on each team
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) -> Result<(), Error> {
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let mut voice_states: HashMap<UserId, VoiceState> = ctx.guild().unwrap().voice_states; // Get hashmap of users' voice states within the guild
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voice_states.retain(|_, state: &mut VoiceState| state.channel_id == Some(order_channel.id())); // Drop users not active in requested voice channel from hashmap
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if voice_states.keys().len() < size as usize * 2 {
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// Make sure there are enough members in the voice channel
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ctx.send(|f| {
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f.embed(|f| {
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f.title(format!("Custom {}v{} Teams", size, size))
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.description("You don't have enough friends for that, idiot.")
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.color(serenity::Colour::RED)
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})
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})
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.await?; // Insult the user for not having enough friends
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return Ok(()); // Break out early if there are not enough members
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}
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let uuid_team: u64 = ctx.id(); // Grab context ID for action row
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let users: Vec<String> = Vec::from_iter(voice_states.keys().map(|u| u.to_string())); // Get vec of PIDs
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let players: Vec<&String> = users
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.choose_multiple(&mut rand::thread_rng(), size as usize * 2)
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.collect(); // Pick players randomly into slice
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let (order, chaos) = players.split_at(players.len() / 2); // Split slice into two teams
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ctx.send(|f| {
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f.embed(|f| {
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f.title(format!("Custom {}v{} Teams", size, size))
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.description("VER")
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.field("Order", team_to_ping(order), false)
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.field("Chaos", team_to_ping(chaos), false)
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.color(serenity::Colour::DARK_GREEN)
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})
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.components(|c| {
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c.create_action_row(|a| {
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// Create an action row with button
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a.create_button(
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|b| {
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b.style(serenity::ButtonStyle::Primary)
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.label("Swap Channels")
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.custom_id(uuid_team)
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}, // Use the context ID as button ID
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)
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})
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})
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})
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.await?; // Send embed with team picks
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while let Some(mci) = serenity::CollectComponentInteraction::new(ctx) // Handle the interaction
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.await
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{
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let guild: Guild = ctx.guild().unwrap(); // Grab guild from context
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for user in chaos {
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let member: Member = guild.member(ctx, UserId(user.parse().unwrap())).await?; // Get the member in the correct guild
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member
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.move_to_voice_channel(ctx, chaos_channel.id())
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.await?; // Move the member to the correct voice channel
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}
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mci.create_interaction_response(ctx, |ir| {
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// Edit embed
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ir.kind(serenity::InteractionResponseType::UpdateMessage)
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.interaction_response_data(|f| {
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f.embed(|f| {
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f.title(format!("Custom {}v{} Teams", size, size))
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.description("VVGO VVW VVX")
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.field("Order", team_to_ping(order), false)
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.field("Chaos", team_to_ping(chaos), false)
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.color(serenity::Colour::DARK_GREEN)
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})
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.components(|c| {
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c.create_action_row(|a| {
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// Create an action row with button
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a.create_button(
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|b| {
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b
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.disabled(true) // with disabled button
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.style(serenity::ButtonStyle::Primary)
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.label("Quit Sibelius") // and new text
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.custom_id(uuid_team)
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}, // Use the context ID as button ID
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)
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})
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})
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})
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})
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.await?;
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}
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Ok(())
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}
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